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Cakes Magnifying glass
Decorations Silhouettes of the guest of honor in spy pose with gun
Silhouettes of oversized binoculars, magnifying glasses and
smoking guns cut from poster board
Costumes/Dress up Fake glasses with fake noses
Secret Agent ID cards
Finger Prints with pencil graphite and tape
Games and Activities Who Stole the Party Cake?
(ages 3-16) This is a great finishing game for your spy party. Tell the
guests you made a cake and left it right here! (You choose where “here” is.) Of
course, now the cake is missing. Have your sleuths find the cake. Make obvious
clues like a printout of a footprint and a large piece of torn fabric. They can
follow a trail of spilled candies, cake sprinkles, or even glitter. For
youngest spy guests you may even want to put a large tag reading “Clue #1” for
each clue. Have your guests find the cake so they can enjoy eating it.
Clue or Clue Jr.
(ages 5-16) Get the classic Clue game, or Clue Jr. and play a few
rounds.
Disguise Dress Relay
(ages 5-16) Divide your guests into teams. For each team supply the
same, or at least very similar, items to dress in disguise. You can use a
trench coat, fake glasses, fake moustache, wig, and a hat. Have the teams send
one member at a time to put on the disguise over their clothes then take it off
and have the next member of the team dress in disguise. The first team to have
each member dress in the disguise wins this spy party game.
20 Questions (ages
6-16) It’s important to know how to ask questions to gain the
information you need as succinctly as possible. Play the 20 Questions spy party
game to master this skill. Give each guest a secret code name from a well known
movie or cartoon character. Then have the guests pair off and take turns asking
each other no more than 20 questions to determine each other’s secret code
name. Rule is that each question must require only a yes or no answer. Whodunit Mystery
(ages 8-16) This is a simple game, really. One person is the inspector.
The inspector hands out small pieces of paper to everyone—all are blank except
one that has an X. Not even the inspector should know who gets the X. Then the
guests visit and mingle. The “killer” scratches the one guest’s hand when
shaking it and that guest, after shaking a few more hands, should “die.” Then the
inspector gets to question all the guests to try to determine whodunit. This is a simple but fun spy party game.
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